The Overwatch Loot Box: Optional to buy, accessible for all
A response to Game Informer’s “The Design Failure of the Loot Box” I’ve recently read “The Design Failure of The Loot Box” by Matt Miller in the November issue of Game Informer. The opinion piece, as the title suggests, is about how the Loot Box in Overwatch, and micro-transactions in general, “weakens the entire experience” [...]